![]() When you click the Mass Tag Incomings button the incs screen will reload so you will have to re-run the script to continue doing whatever you where doing.įeel free to suggest features, ideas and/or report any issues/bugs or let me know if you need any help with this script by replying on this thread. %destination% - destination village info, example A001 (430|516) K54 (posted this only for reference, DO NOT add this on the script format since it will break the script loading even though it is a valid tag) %return% - shows the return time of the incoming, example Jan 13, 15:38 %coords% - attacking village coordinate, example 430|516 %player% - attacking player, example RedAlert %arrival% - time of arrival of incoming, example Jan 13, 15:56 %origin% - origin village info, example A001 (430|516) K54 %distance% - how many fields away is the attacker from defender, example 1 %duration% - duration in formatted time, example 0:09:02 (so 9 minutes and 2 seconds) %sent% - time when attack was sent as calculated from the unit type, example Jan 13, 15:38 The game is set with each player starting off controlling a small village, with the objective being to slowly expand and conquer new villages through the formation of complex armies and a tactical combat system. All the scripts on this website are: Publically available. Tribal Wars (TW) is a browser-based, real-time strategy, massively multiplayer online game set in the Middle Ages. %unit% - type of unit sent, example Spy, LCav, etc Here you can find a collection of approved Tribalwars scripts from both Shinko to Kuma and Sass. 1 Dear community, Today we wish to inform you that our newest Classic round will open its doors upcoming Thursday, March 14th around 10 AM. Step 4: Set how many fakes you want to send from your own villages (nr fakes) Set how many tabs should be opened (split tabs), if your computer is fast you can set to open more tabs. Possible format variables that can be used are: Step 3: Add target coords in your private tabs or use directly coords from a tribe tabs which is set by council. From world to world this changes and there is no automatic way to get this from the world config (a call here for Inno devs to add such info somewhere, either on world config files or even better on game_data global object)įORMAT defines the mass tagger format. If you lose villages it is possible for your limit to decrease.NOBLE_GAP defines the attack gap in milliseconds. This varies from world to world, but once the maximum value has been reached your limit will never increase again. The limit will increase hourly.Įach world also had a maximum value for your limit. It will increase as your number of villages increases, and will also slowly increase based on how long you have been on the world. Your limit depends on each world's settings, and so may vary from world to world. If you loot 1,000 resources now, those 1,000 resources will count towards your limit for 24 hours. It is a continuous calculation, always based on the past 24 hours. This means that your resources looted count does not reset at a certain time every day. If they reach their limit, they would not be able to loot any further resources until the amount of resources looted in the past 24 hours has decreased to below the limit. ![]() In this example, the player has looted 23,642 resources in the past 24 hours. Limited Hauls is a world setting where each player is limited in the amount of resources they can loot from other villages.īelow your rally point you will be able to see the amount of resources you have looted in the past 24 hours, as well as your current limit.
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